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Hey this is cool, this gives me more idea how o make things smooth! thanks I really enjoyed this one.

the consecutive attack was designed to move forward though, I guess I will also make a stationary one.

Oh yeah, this was a bit of an older project I plan on returning back to. I kinda figured the consecutive attack was meant for a bit more than what I was doing, but for simplicity and for starting out I just found some good frames to use from it lol. I should be able to use the entire attack animation if I spent more time on it, it's really well done! Especially for that slashing back and forth.

Also in the newer current project I've been working on (Ballad of Angels, a pvp arena game) I can link some examples below, I made it so that attack animation doesn't pause the player's movement.

Mini showcase:


Another test with bots:

Hey, that's  a cool project you got there! and the way you use asset is what I have pictured when making it, can't wait for it to see you finished it.